Use particles for anything from scattering to motion graphics and designing 3D plants The existing Geometry instancing node can then be used to instance 3D objects to the particles, while a new Particle pruning node makes it possible to remove particles wherever they intersect with 3D volumes. It is also possible to generate particles from the surface of existing 3D geometry, while a new Generative transform node creates chains and trails, with the position of each new particle based on that of the last. To that, the 11.3 release adds new nodes for generating and manipulating particles, including the basic Particles node, which generates them in geometrical 2D or 3D arrays.
The headline feature of this summer’s Substance 3D Designer 11.2 update, the new modeling graph enables users to author 3D models procedurally, in the same way that they could already author materials.
#Particle designer update
The update adds particle nodes to the software’s new procedural modeling graph, opening up some interesting new scattering, instancing and motion graphics-style workflows.Ĭreate geometric arrays and trails of particles, or generate them from 3D surfaces Now updated with details of the public release.Īdobe has unveiled Substance 3D Designer 11.3, the latest version of its material-authoring software, during its latest Substance 3D livestream, the recording of which is embedded above.